STALKER invents the material intelligence to capture, in its symbolic, geological memory, the signs and traces of this parcours, marking the territory and placing it in tension with that which lies beyond its threshold.
STALKER articulates its territorial multiplicity —avatars passing between its disparate zones intact, persistence— on their migration between physical and virtual spaces.
STALKER is about the atmosphere that exists from the convergence between image and virtual space, a zone where a surface of light or a line of force become an essential material, and not just an effect.